Ymira Talurgsla (jeronimooo)
Lawful Enchanter 3
Female, Age 90
|AC 11||11 HP (BHR 1d4)||Initiative -||Surprise -|
|Move 40||Encumbrance 2+1 (1+1)||7,756 / 10,800 XP (+-10%)|
|FA 0||CA 3E||TA -|
|Strength 11||Intelligence 15 (+1)||Wisdom 14 (+1)||Dexterity 14 (+1)||Constitution 4 (-2)||Charisma 10|
|Luck 0 (-9)||Open Door||18||Detect Secret Door||8/14||Hear Noise||18||Find Traps||18|
|Petrify & Paralysis||12||Poison & Death||13||Blast & Breath||15||Staffs & Wands||11||Spells||11|
Languages: Eirengarder, Elven, Gnoll, Hobgoblin, Low Imperial, Orc
Coinage: 790gp, 4sp, 89cp
|Class & Race Abilities|
|May fight with staff, dagger, darts, or slings|
|May not use shields, dual wield, or wear any kind of armor|
|Cast eldritch spells (Kuan Amelatu)|
|Mastery of Charms and Illusions: +2 CA, -2 to resist/disbelieve|
|Glamorous aura: + 2 to impress or intimidate; 12+ acts as if charmed|
|+1 surprise in the wilderness|
|Immune to ghoul paralysis|
|Unending Vigil: Never sleeps. Still need 8 hours calm to recover spells.|
|Favored of the Grave: Will not be attacked by mindless undead of equal or lower HD unless provoked.|
|Protection from Undead: +1 AC and and saving throws vs. undead creatures|
|Collegiate Wizardry 11+|
|Sensing Power: 60', 24 hours|
Permanently addled from brain trauma (-2 on Magical Research and proficiency throws; -10% XP)
Bed rest to August 11
Level 1 (2/day):
Corpselight (R: touch, D: special, white) The phosphorescent radiance of the grave is evoked in a fragment of bone, leather, hair, or some other remnant of a once-living creature. The glow extends out 30 feet around the object and can be damped at the necrolator’s will. The light remains until it is dispelled or the object is destroyed, or the necrolator creates a new corpselight.
Scent of the Grave (R: 30' radius, D: CA turns, white) The necrolator is sensitive to the presence of the unquiet dead. When cast, this spell will reveal to the caster whether or not an undead creature has been present in the area within the past month, along with a general impression of its type. While the spell duration holds, the caster can track the entity back along its path.
Touch of Night (R: self, D: 1 turn, grey) The caster’s hand or blade is charged with a black nimbus of deathly force. On the first successful attack made before the spell expires, the force discharges into a foe to do an additional 1d8 damage and weakening them for a -2 penalty to their hit roll for the remainder of the spell’s duration.
Level 2 (1/day):
Deathly Sight (R: self, D: CA turns, white) The necrolator sees as the dead see. For the duration of the spell, they can see clearly through perfect darkness and distinguish at a glance the living from the undead – even those that otherwise appear as normal human beings.
Sleep (R: 240', D: 4d4 turns, grey) Targets one creature of 4+1 HD or 2d8 HD of creatures having 4 HD or less, starting with the lowest-HD creatures and treating creatures with less than 1 HD as 1 HD. Affected creatures are helpless and can be killed in one round by an unengaged combatant. Slapping or wounding an affected creature will wake it, but normal noise will not. Has no affect on creatures which are unconscious, undead, or otherwise do not rest.