Darius

Darius (CW)

Neutral Spellsword 3
Male, Age 87

AC 12 22 HP (BHR 1d6) Initiative - Surprise -
Move 20 (30) Encumbrance 6+0 (5+0) 10,999 / 16,000 XP (+5%)
FA 1 CA 3A TA -
Strength 15 (+1) Intelligence 13 (+1) Wisdom 8 (-1) Dexterity 12 Constitution 9 Charisma 7 (-1)
Luck 9/13 (+0) Open Door 14 Detect Secret Door 8/14 Hear Noise 14 Find Traps 14
Petrify & Paralysis 13 Poison & Death 13 Blast & Breath 15 Staffs & Wands 15 Spells 15

Languages: Eirengarder, Elven, Gnoll, Hobgoblin, Low Imperial, Orc
Coinage: 882gp, 13sp, 11cp

Weapon Range To Hit Damage FA Stat Class Item
Longbow 70/140/210 +1 1d6 1 - - -
Class & Race Abilities
All weapons (weapon and shield, two-handed, dual wield)
All armor
+2 to melee and missile damage
Arcane magic
+1 Surprise in wilderness
Immune to ghoul paralysis
Proficiencies
Acrobatics 18+ (tumble behind target for +2 to hit and ignore shield; +2 on saves where agility would help avoid the situation, such as tilting floors and pit traps)
Intimidation (+1 on intimidation rolls)
Performance (Dance) 11+ (earn 10gp/month; roll to identify famous performers, masterpieces, etc.)
Running (+10 (30) move rate)
Equipment
Chainmail (AC 4) (4)
Longbow (1)
Whistle
Spellbook ((1))

At home: Halberd, rope, great axe

Minor scarring

Both legs crippled (require a crutch to walk, move reduced by 20, DEX reduced by 2/3 for AC purposes (Dex 4 / -2 AC))

Spells

Level 1 (2/day):

Protection from Evil (R: self, D: concentration, Karmic Casting) All within 10' radius gain +1 AC and +1 to all saves against attacks and effects from evil creatures and cannot be touched by enchanted creatures; caster must remain stationary and concentrate to maintain the effect

Shield (R: self, D: 3 turns, Fear and Loathing) AC 5 vs melee and AC 7 vs ranged attacks from the front; immune to Magic Missile from all directions

Ventriloquism (R: 60', D: 2 turns, Mentalism) Caster's voice appears to come from a location of his choice within range

Level 2 (1/day):

Invisibility (R: touch, D: up to 24 hours, Spell Killer)

Levitate (R: touch, D: 6 turns + 1 turn/level, Terrible to Behold) Caster may concentrate to move willing target up or down as much as 20' per round. Levitating creatures attack at a variable to-hit penalty (see ACKS 80).

Darius

Diviner's Rift nDervish